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Speed to order to make the tidal gate with the pilot aboard
The rule
- The window runs from now until the tidal gate closes.
- She is not steaming while she stops for the pilot and manoeuvres, so take that allowance out of the window: what is left is the steaming time.
- Steam only the distance to the boarding ground; the miles to the berth are made with the pilot at manoeuvring speed.
- Speed to order = distance to the boarding ground ÷ steaming time. If it is close to her full sea speed, tell the agent now and book the next tide.
Formula
- Steaming time = time until the gate closes − pilot and manoeuvring allowance
- Speed to order = distance to the boarding ground ÷ steaming time
Worked example
| Distance from the present position to the pilot boarding ground | 196 nm |
| Further distance from the boarding ground to the berth | 14 nm |
| Time from now until the tidal gate closes | 16.5 h |
| Time to be allowed for embarking the pilot and manoeuvring | 1.2 h |
- Steaming time = 16.5 − 1.2 = 15.3 h
- Distance to steam = 196 nm to the boarding ground (the 14 nm to the berth is not in it)
- Speed to order = 196 ÷ 15.3 = 12.8 kn
Answer12.8 kn
Common mistake
Dividing by the whole 16.5 h window.
At 11.9 kn she reaches the boarding ground just as the gate closes, with the 1.2 h for the pilot still to come; the allowance has been counted as steaming time and as pilot time at once.